We build games
where our ideas become playable.
Current Projects
A cozy first-person carving game about revealing a dwarven home from solid rock. Carve away stone, uncover rooms and details, and watch the underground world come to life.
Sunward Odyssey
A large-scale building strategy and survival simulation driven by deep, interconnected systems. Construction, survival and progression are all rooted in a technically ambitious underlying simulation.
About us
We're an independent game studio based in Freiburg, Germany, built around a small core team that has worked together for many years. Our backgrounds range from software and product development to game design and art, giving us a strong technical foundation and a direct, interdisciplinary way of working.
Today we're channeling that experience into games of our own. We're currently working on Sunward Odyssey and Carvy Caves — two very different projects, both shaped by a strong central idea, well-considered systems, and a close relationship between interaction, technology, and visual design.
We believe convincing games often grow from one clear core idea that carries through the entire experience. That's where our work starts: we look for what makes an interaction, a system, or a fantasy compelling, and build technology, design, and art around it as one coherent whole.